The World Beneath presents

TWB Games

Games. Mods. Built in public by a crew with questionable supervision.

I’m Brian — builder, modder, systems gremlin, and owner of this particular pile of purple crystals. Everything here is part of The World Beneath: finished releases, strange experiments, and the games still clawing their way out.

Now in the cauldron

Worlds to BurnSix connected biomes, alchemical interactions, and a whole lot of systems learning to bite.
The crew is working

The daily development council

Evidence-backed meeting · Daily at 9:00 AM

Enter the AI Game Dev Boardroom.

Six game-development specialists inspect Worlds to Burn from different angles, argue over the weak spots, and leave one honest priority for the next workday. Read the latest minutes or tap any member for their individual take.

Open today's boardroom
Mara ValeGame Direction
Lena OrtizPlayer Experience
Theo ParkTechnical Direction
Nia ForgeWorld & Art
Jonas ReedSystems & Economy
June MercerProduction & QA

Latest disposition Strong playable foundation · production hold

TWB mod reach

4,409+170 24H

Subscriptions + downloads

As of August 23, 2026 · 7:49 PM CT

Daily snapshot from Steam Workshop and COI Hub. The 24-hour change compares this snapshot with the prior daily run.

Released loot & public tests

Mods built to kick the machine.

Released work and public tests only. If there is a button, there is a real public listing behind it. The hard-drive goblins do not count.

Stock Exchange mod cover with a city, market charts, and portfolio controls
Big AmbitionsReleased

Stock Exchange

Stocks, commodities, portfolio tracking, IPOs, founder shares, and market tools built straight into the business sandbox.

Open Workshop
Big Ambitions gameplay showing a pharmacy storefront and medicine delivery
Big AmbitionsReleased

Pharmacy

A player-run pharmacy business with five products, models, demand, supply routes, fixtures, and custom logo shapes.

Open Workshop
J-Juice release cover showing a bright full-service juice bar
Big AmbitionsReleased

J's Juices (and more)

A full-service juice bar with ten products, supply routes, factory recipes, cross-selling, and custom logo shapes.

Open Workshop
MZ Mining Fleet yellow industrial mining vehicle
Captain of IndustryPublic Test

MZ Mining Fleet & Free Logistics

An oversized mining fleet, free logistics, high-throughput manufactories, and a player-built asphalt road system for sandbox-scale industry.

Open COI Hub

TWB Games originals

Doors into The World Beneath.

Standalone games, active builds, and parked prototypes. Every label tells you what the thing really is today.

Worlds to Burn key art showing a voxel alchemist approaching a glowing stone ring
Active focusIn Development

Worlds to Burn

A first-person voxel alchemy sandbox where you gather, build, automate, explore, and burn offerings to power an endlessly growing Stone.

Enter the AI Dev Boardroom
Bootstraps development build showing a top-down fort defense map
Unity prototypeIn Development

Bootstraps

Gather and build through the night, then defend a fixed fort when the bright, ridiculous daytime horde comes knocking.

Trenchworks intro art showing two opposing trench lines at sunset
Unity rebootPrototype

Trenchworks

A playable trench-warfare experiment about shaping a living front, keeping squads supplied, and surviving the machinery of attrition.

The Garden farming prototype with herb beds and a brick garden wall
Playable prototypePlayable

The Garden

A playable farming prototype where you name your garden, grow and process herbs, fulfill Notice Board bundles, and let companions help with the work.

Beltbreaker prototype showing the Luna Station public services interface
Unity prototypeParked

Beltbreaker: First Claim

A near-future space-mining and production survival game about a convict core working off Civic Restitution and earning the right to build an industrial life among dangerous asteroid belts.

The World Beneath company emblem

The umbrella over the workshop

The World Beneath is the world.
TWB Games builds the doors.

This brand is bigger than one promised forever-game. Mods, prototypes, and standalone releases can all grow from the same strange soil. If the original idea changes shape, the world still lives through what we build.

Retired shelf

Good machines. Quiet rooms.

These public tests were retired due to low community interest. Their pages remain available, but active development has stopped.

BanditLords public beta Workshop cover showing a bandit warband
Mount & Blade II: BannerlordRetired

BanditLords V0.9.1

Regional outlaw pressure, stronger roaming bandit forces, ledgers, companions, and an experimental outlaw-realm layer.

Retired due to low community interest.

View archived listing
MarineCrest Magnates maritime key art with container ships and a port city
Global Magnates: Shipping TycoonRetired

MarineCrest Magnates

A shipping overhaul focused on fleets, ship models, commerce, ports, and new scenarios for building a maritime empire.

Retired due to low community interest.

View archived listing

Crew rules

Build honest.
Show the scars.
Feed the good ideas.

01

Status means something.

Released, public test, playable, parked, and retired are different beasts. The labels stay honest.

02

Systems earn the spectacle.

The best sparks come from decisions, consequences, and parts colliding in ways even the crew did not expect.

03

The community is in the workshop.

Good notes become fixes. Better ideas become features. Dead ends get dragged to the retired shelf.

Brian’s dodo host, a goblin engineer, and a gnoll inventor gathered around an open workshop table
Pull up a crate.The crew saved the good seat.

Enter the workshop

Come see what the crew breaks next.

Join The World Beneath Discord for build chatter and testing, follow the agentic-engineering stream, or grab the public mods from their official listings.