Explore the game
See the dungeon loop, creature growth, crafting, inventory, societies, and shared-world systems.
A shared-world RPG community taking shape now.
The World Beneath is a game world first: dungeon runs, creature growth, crafting, inventory, societies, and a player community gathering before the deeper systems come online.
The book and audiobook are live lore gateways, but the center of the project is the game world being built around players.
See the dungeon loop, creature growth, crafting, inventory, societies, and shared-world systems.
Step into the live Discord hub for game discussion, project updates, pets, lore, and shared-world conversation.
Read or listen to Initiation when you want the first story foundation beneath the game world.
The first story is already live for players who want the world context before the full game arrives.
The World Beneath: Initiation is the lore gateway into the project. Read the ebook or listen to the audiobook, then join the community as the game systems take shape.
The larger world is already mapped in systems: creatures, inventory, dungeon runs, societies, trade, and territory pressure.
Dungeon runs, crafting, creature growth, and inventory form the first playable center.
Societies, world map pressure, trade, and territory systems give the community a larger reason to gather.
The account system starts simple now and grows toward profiles, creatures, items, and game sync.
Discord is the live hub right now for players, early followers, pet pictures, creature talk, development updates, and slower forum conversations.
Get updates on releases, project progress, game development, and major community news.
Prefer a hosted signup page? Follow the Project here.
The World Beneath stays the flagship, but Brian Derry is also building tools and proof-of-work projects around the same practical creative engine.
The main world: a shared RPG community growing around creatures, dungeon runs, inventory, societies, lore, and player identity.
Browser-based side experiences give players more ways to enter the setting while the main shared-world RPG takes shape.
Open World KeysA smaller food-planning project and proof of work: a real product lane shaped by the same Bob/Codex build process.
Feast Folio note